Adventure, Parody / Spoof
Time Period - Contemporary, Present Day, New Millennium/21st Century, The Future
FEATURES / CONTAINS
No intermission, Physical Comedy
Interior Set, Bare Stage/Simple Set
Contemporary Costumes / Street Clothes
No Special Cautions
Appropriate for all audiences, Adult, Pre-Teen (Age 11 - 13), Teen (Age 14 - 18)
Jr High/Primary, High School/Secondary, College Theatre / Student, Community Theatre, Shoestring Budget, Blackbox / Second Stage /Fringe Groups, Youth/Camp Programs
RECOGNITION / AWARDS
Educational Theatre Association's 2010 Thespian Playworks Program
Winner! Eduational Theatre Association's 2010 Thespian Playworks Program
This comedy is set far into the future when technology has taken over the world. In this dystopia of txtspeak, video game domination, and Wii Church, John has difficulty connecting with the people around him. He is an enigma, spending all of his time reading books rather than browsing through Facebook. Books are alien to this society; they have become outdated. Reading books, among other odd behaviors, results in John being sent away by his own family. He is taken to The Facility, in order to be "fixed." Here he must plead his case with the Agent, a domineering woman who takes her job quite seriously. Will John succeed? What will happen to him in this curious place?
"Winner! Edcuational Theatre Association's 2010 Thespian Playworks Program"
2010, Thespian Playworks Theater, Educational Theatre Association.