Moral and mental servitude are explored in two surreal settings. In the first, a place with no windows and no doors, a man who is desperate for a relationship enslaves a women who wants no part of him and yearns to return to a place where there are no men. She turns the tables on her captor by overwhelming him with information about their relationship and escapes on a bed of flames. Higher beings manipulate two puppets in the second, controlling what they say and do with computers. The "avatars'' are transformed by the game in which they are enslaved, but the central question remains: who is the master and who is the thrall?